3ds Max (56)

12 Principles of Animation for CG Animators

12 Principles of Animation for CG Animators

with David Andrade
The 12 principles of animation underlie everything animators do, fromrnmaking movies to video games. Learn how these principles translate to digital character animation and tools like Blender and Maya.
Mental Ray: Control Color Bleed in 3ds Max

Mental Ray: Control Color Bleed in 3ds Max

with Brian Bradley
Learn how to control and eliminate color bleed (aka indirect diffuse illumination) in your 3ds Max and mental ray renders.
3ds Max: Advanced Materials

3ds Max: Advanced Materials

with Aaron F. Ross
3ds Max features advanced material tools and techniques for physically based rendering. Learn to design realistic shading networks in 3ds Max: Advanced Materials.
Cert Prep: 3ds Max Certified Professional

Cert Prep: 3ds Max Certified Professional

with George Maestri
Study to become a 3ds Max Certified Professional. Review the specific skills covered by the certification exam, including modeling, shading, rendering, effects, animation, and rigging.
Game Art: Environment Kit Design

Game Art: Environment Kit Design

with Christian Bradley
Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games.
Using Vray RT in Production Rendering

Using Vray RT in Production Rendering

with Brian Bradley
Find out how to use V-Ray RT in 3ds Max as a bona fide production renderer, even in a compositing-based pipeline with After Effects.
3ds Max 2017 Essential Training

3ds Max 2017 Essential Training

with Aaron F. Ross
Learn everything you need to know to use 3ds Max 2017 to create professional 3D models, animations, and motion graphics. This essential training course covers spline and polygonal modeling, as well as texturing, lighting, and rendering.
3ds Max 2017 New Features

3ds Max 2017 New Features

with Aaron F. Ross
Discover what's new in 3ds Max 2017. Get a review of the best new features, including the ART renderer, TextPlus, and Curve Editor keyframe tools.
Game Art: Asset Texture Pipeline

Game Art: Asset Texture Pipeline

with Judd Roy
Keep your game design skills up to date. Learn the most current workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.
V-Ray 3.0 for 3ds Max Essential Training

V-Ray 3.0 for 3ds Max Essential Training

with Brian Bradley
Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.
Game Asset Creation: Stylized Wooden Crate

Game Asset Creation: Stylized Wooden Crate

with Joel Bradley
Learn how to use 3ds Max to model and texture a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasure, or be triggered to explode in a real-time game engine such as Unreal Engine 4.
3ds Max for Design Visualization

3ds Max for Design Visualization

with Scott Onstott
Learn how to visualize your designs—buildings, furniture, landscapes, and more—before they are built with 3ds Max.
3ds Max 2016 Essential Training

3ds Max 2016 Essential Training

with Aaron F. Ross
Start creating advanced 3D models and animation with 3ds Max 2016. These tutorials cover modeling, animation, lighting, texturing, and rendering with this powerful and flexible 3D toolset.
3ds Max 2016 New Features

3ds Max 2016 New Features

with Aaron F. Ross
Find out what's new in 3ds Max 2016. Learn how to incorporate the usability, interoperability, and cinematography enhancements into your 3D workflow.
Rendering for Composites inside 3ds Max

Rendering for Composites inside 3ds Max

with Joel Bradley
Learn how to use the extensive range of tools in 3ds Max to render out elements for compositing in After Effects.