Game Development (23)
Learn Autodesk Stingray
Create stunning real-time design visualizations with Autodesk Stingray and 3ds Max. Learn how to enhance, light, shade, and animate 3D assets and interactive environments in Stingray.
Harmony to Unity: Animate 2D Characters
Learn how to rig and animate characters in Toon Boon Harmony, and then export the characters for use in Unity's game engine.
Unity 5 2D: Movement in an RPG Game
Learn how to build an RPG game in Unity with player movement, "fog of war" style map reveals, and events triggered by motion.
3D Content Creation for Virtual Reality
Learn modeling, texturing, and rendering techniques to produce compelling 3D content for virtual reality games and simulations with Maya, Unity, and Unreal.
Unreal: Learn Lighting
Create realistic, physically based lighting for 2D and 3D games with Unreal Engine 4.
Blender: Interior Environments for Games
Learn the best workflow for building clean, optimized, and reusable environments for games in Blender.
Unity 5.4: New Features
Find out what's new in Unity 5.4, the latest version of the powerful and ever-evolving game development platform.
Substance Painter: Petrol Pump Game Asset
Learn how to texture an existing 3D model of a petrol pump using Substance Painter, and create and apply materials like metal, rubber, plastic, and glass.
Game Art: Asset Texture Pipeline
Keep your game design skills up to date. Learn the most current workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.
Unreal Essential Training
Learn the essentials of creating great games, cinematics, and animations with Unreal Engine 4.
Blender: Creating a Game Character
Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.
Anthony Jones: Concept Artist
Concept artist and teacher Anthony Jones tells us what he's been working on, where he's finding inspiration, and how he sees the big trends in 3D and virtual reality developing over the next few years.
Sebastien Deguy: Allegorithmic Changing the Art of Games
An in-depth interview with Sebastien Deguy, founder of Allegorithmic, the company behind creative 3D texturing tools such as Substance Designer and Substance Painter.
Up and Running with Maya LT
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Unity 5: 3D Essential Training
Learn to build a 3D game in Unity 5, complete with a lush environment, fully animated characters, and some basic interactive gameplay.