Blender: V-Ray 3.0 Basics
Create more professional renders in Blender using V-Ray 3.0, the fast and flexible lighting and rendering plugin.
3ds Max: Advanced Materials
3ds Max features advanced material tools and techniques for physically based rendering. Learn to design realistic shading networks in 3ds Max: Advanced Materials.
Blender: Model a Motorcycle
Learn how to replicate man-made machined parts in Blender and build up a complex object with proper scale and proportions—a Harley-Davidson Fat Boy motorcycle.
Game Art: Environment Kit Design
Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games.
Substance Painter: Petrol Pump Game Asset
Learn how to texture an existing 3D model of a petrol pump using Substance Painter, and create and apply materials like metal, rubber, plastic, and glass.
PBR Materials with Blender & Quixel
Learn how to create photorealistic game-based materials using physically based rendering (PBR) techniques in Blender and Quixel.
Game Art: Asset Texture Pipeline
Keep your game design skills up to date. Learn the most current workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.
Blender: Game Asset Textures
Learn how to texture game assets—or any other 3D models—in Blender, the open-source 3D rendering software.
CINEMA 4D R17 Essential Training
Learn CINEMA 4D R17. From polygonal and spline modeling to lighting, rendering, and shading, this series of CINEMA 4D tutorials will get you up to speed quickly so that you can make great looking 3D graphics and animations with ease.
ZBrush: Learn to Sculpt Cloth
Learn how to use cutting-edge tools in ZBrush to create realistic clothing for your digital characters.
V-Ray 3.0 for 3ds Max Essential Training
Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering.
Blender: Game Asset Sculpting
Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.
Advanced Materials in Maya
Learn to combine basic materials to create advanced material networks and use mental ray subsurface scattering (SSS) materials in Maya.
Substance Designer: Painted Metal
A start-to-finish project that results in a fully procedural "painted metal" material in Substance Designer.
Getting Started with CINEMA 4D R17
Get up and running with CINEMA 4D R17 in just one hour.